Tag Archives: dark game

Navigation and Wayfinding in a “dark game” — Part 1

For the next few posts, we will be exploring some plans I’ve come up with to make CANARI more approachable to new players without giving away my original “exploration in the dark” goals. If you are building a dark game, hopefully some of these tips will help you. If you have any tips to add of your own, please leave a comment or drop me a line, craig at pixelbotgames dot com!

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Continue reading Navigation and Wayfinding in a “dark game” — Part 1