For the next few posts, we will be exploring some plans I’ve come up with to make CANARI more approachable to new players without giving away my original “exploration in the dark” goals. If you are building a dark game, hopefully some of these tips will help you. If you have any tips to add of your own, please leave a comment or drop me a line, craig at pixelbotgames dot com!
PixelBot Games is proud to announce that our first technical demo, a very rough estimation of the base game mechanics, has been released for a few weeks now to our PixelBots. Feedback is being logged over at our subreddit. We’d love to hear what works, what’s confusing and ultimately what you think.
In preparation for the next iteration, we’d like to share this version with all of our viewers. You can download the demo from this link (66mb). This is a PC build of the demo and we highly recommend using an xbox 360 controller, but keyboard and mouse are supported. If you have a Mac, don’t fret. We are working on a Mac friendly version that should release with our v2 update. Remember our PixelBots get first dibs. If you want the most up to date, experimental builds, sign up on our mailing list and become a PixelBot!
As always you can send feedback or questions to firstname.lastname@example.org. Thanks for playing!
August 16th and 17th come down to the Walter E. Washington Convention Center in Washington, DC for the Video Gamers United Conference to check out our gameplay demo of CANARI. PixelBot will be showing with some other great DC native indies in our own “Indie Alley” display. VGU is a gaming festival for gamers of all genres and ages to come together and celebrate the culture of gaming.
Some of the events that will take place at VGU are:
Video Game Demos
Celebrity Charity Event
Free To Play Arcade
For more information check out their website. We are excited to show you what we’ve been working on and get your feedback. Hope to see you there!
Starting today we would love you to check out our page on Steam Concepts. You can find out a bit more about the game play of CANARI (previously known as Descent Into Darkness) and the world you’ll be playing in. We are very interested in hearing feedback and what features you’d like to see most. Thanks in advance for everyone’s support.
PBG is currently developing a Steam Concepts page in order to gauge feedback on our game. We’re creating some promotional artwork before the post to try and drum up as much attention as possible. If you’re on Steam be sure to check out our Steam Group, Friends of Pixelbot Games. A link will be posted as soon as its ready.